from core.basehandler import BaseHandler
from core.room import Room  
from core.action import Action

class SwimtoSwimmerDeath(Room):
    def __init__(self, room_id):
        Room.__init__(self, room_id)    # do basic initialization for every room
        
        # add inventory items
        
        # build list of actions
        self.add_action(NextFromSwimtoSwimmerDeath)
        

    
    # return description of room.
    def get_description(self):
        return " As soon as you enter the water you realize you made a bad choice. You clamber back toward the raft but the winds have carried it away. You turn back toward the swimmer just in time to see a 20ft wave crash down upon you...dazed and unable to move you sink into the depths."
    
    # return image of room
    def get_image(self):
        return 'sea5starvationdeath_pic.jpg'


class SwimtoSwimmerDeathHandler(BaseHandler):
    
    # return class to use to create a new instance of this room
    def get_room_class(self):
        return SwimtoSwimmerDeath

# define actions for this room

class NextFromSwimtoSwimmerDeath(Action):
    def __init__(self):
        Action.__init__(self, "SwimtoSwimmerDeath")    # do basic initialization for every action
    
    # return description of action (used in label on webpage)
    def get_description(self):
        return "Continue"
    
    # return id of room to enter when action is complete
    def get_destination(self):
        return 'sea11finaldeath'
    
    # return http method to use when user clicks on this action
    # use "get" if just moving to another room.  if changing something
    # like the state of an inventory item or room then use "post"
    def get_method(self):
        return "get"
    
    def do_action(self,game,room,request):
        room.inventory.clear()
        player = game.get_player()
        player.inventory.clear()